View Single Post
Old 11-26-09, 06:19 AM   #3
Wreford-Brown
Sea Lord
 
Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
Default

1. I'm not sure. The campaign file has not been changed so you should get the right information. It may be that either WSM or one of the Ge# mods overwrites the 'Gods eye' patch. If you enable it through JSGME, is the Gods Eye mod in grey or black writing on the right hand side?

2. GWX doesn't allow you access to SS or AP shells as historically these were hardly ever used by u-boats. I have written a mod that gives you back these shells so you should be able to click and select them. I'm waiting for permission from u-47 to release this mod, but no one seems to be able to find him! Following correct modding etiquette I have asked by PM and also on his WSM thread as well as by e-mail. Once 2 weeks have elapsed from my original request I will release the mod but delete it if u-47 asks me to. There is an early verison on my FF account but it is password protected and therefore only available to my testers.

3. RW has already answered this one. An adjustment to the number and type of shells carried has been included in my WSM mod.

4. h.sie has released a 'no ship spotted' mod on these forums at http://www.subsim.com/radioroom/show...=154745&page=1. I don't know if it overwrites any WSM files.

5. I don't think you can manually control the radar, but someone more knowledgeable will be along soon...
__________________

All my mods are available at MediaFire:
SH3 Mods
Other modders SH3 mods
SH4 Mods
...you can't please all of the people all of the time...
Wreford-Brown is offline   Reply With Quote