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Old 08-04-05, 03:28 PM   #262
Duke of Earl
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Join Date: Feb 2003
Location: 20 Meter von einer Wasserbombe
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Quote:
Originally Posted by Jungman
No, it is in the scene.dat file. You know how to edit? I made this version with clear underwater as was original. Works fine.

Line adress--- Mod value--- Original value.

3c0: 00 00 c8 c2 --->00 00 80 c0 (-100 to -4.5)

3d0: 00 00 40 41 --->00 00 90 41 (12 to 18)


19e0: 00 00 20 41 --->00 00 70 42 LightningMinDistance (10 modded to new 60 average; 120 default)

Or upload my variation from here soon after one last test.

I think I got a fair solution for spotting problem. A combination of things. Coming Soon!
Thanks Jungman!... very good instructions to get clear underwater view (not that foggy underwater view is bad... it isn't... I just like to chase my torpedoes underwater ...)... I made a mistake, so I am putting the Skycolors files back in...

Quote:
Originally Posted by Jungman
Have any notice that the 'Partly Cloudy' clouds at night go all the way to the horizon? They normaly have a black band around the perimeter. The Overcast clouds do. I wonder what that is all about? Plus they are 'white' at night the 'Partly Cloudy' sky?? Is like an old black and white picture of the sky with no color, the clouds are lit up pure white as day time, is that normal?

UPDATE: Aliantd just put a new 'Part Cloudy' tga that is more dark just yesterday. Works better.
I don't know either , but I like to see the clouds go to the horizon... the white clouds at night is pretty strange, but I can easliy tolerate it... and, I will try out Aliantid's new cloud .tga...

Cordialement, Duke of Earl
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