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Old 11-26-09, 01:55 AM   #12
GoldenRivet
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Quote:
Originally Posted by mookiemookie View Post
So long as these "perks" don't allow you to do things that you historically could not. I don't care how many war patrols he has been on, your chief should not be able to make a VIIC go 20 knots.
agreed.

I think the best use of the skill sets would be as in the following example:

you have damage to several compartments, and some critical systems are down.

The main pump is down, the forward batteries are damaged, three men are badly injured and you have moderate flooding in multiple compartments.

1. Prioritize

even though three men are injured - your job as Commander is to save the boat and crew first.

even though the forward batteries are damaged, you still have aft batteries and some maneuvering ability underwater.

your damage control team can only address one issue at a time, and you want to control that flooding before addressing anything else... but you need the main pump online first.

2. Delegate

You have a hand full of petty officers on the job of repairing the main pump... those with "technical" or "engineering" skill sets are best placed on the job.

3. Adapt

The main pump is online... and the flooding is being contained, now we are on to work on the forward batteries.

though your petty officers with "technical" or "engineering" skills can fix the batteries... it would be most wise to pull them off of the damage control team and replace them with petty officers which have "electrician" skill sets. with these guys now on the job of addressing the battery issues - they can not only fix the batteries... but they can do it in a fraction of the time that the other skill sets would normally require to complete the same job.

With damage control humming along like a well oiled machine because you have the right team on the right job, get your petty officer(s) with "medical" skill sets moving forward with the task of patching up the injured men.

a final element to this thing.

what about multiple damage control teams?

in real life you could send the "technical / engineering" guys to work on the main pump while the "electrical" guys worked on the batteries and in the mean time your "medical" guys were helping the wounded.

in SH3 / 4 you had one big team that took care of one thing at a time.

in SH5 it would be nice if you really had to be a manager of the whole team and keep the ball rolling on multiple issues at once.

Edit:

in the same argument... you could easily send a petty officer with the gunnery qualification to the bridge to use the sextant to plot your position... however your position on the map will be plotted with a far greater degree of accuracy if you send an officer or petty officer with the "navigation" skill set.
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