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Old 08-04-05, 03:12 PM   #11
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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Quote:
Originally Posted by Col7777
Phew CB!!!

It doesn't take you long does it, I wondered what you were up to after starting this sim?

That is a great bit of modding there already, as usual a great job. A couple of questions please, I take it this effects the crew if you have the fatigue mod enabled, IE it doesn't work, correct me if I missed something there.
Also I noticed you added a value to the (night modifier) increasing it, how dramatic are the night attacks, don't get me wrong I think the odd aircraft perhaps returning to base and seeing you on the surface couldn't resists a low pass and fire off a few shots.

Great work matey.
Hi Col yup beginning to mess about with things...didn't want to jump straight in before i'd gotten a little bit of handle on it..

i dunno exactly about the fatigue mod and the entrys i'm using i'm going to take a look at it and see how it goes... the thing they left out (unless i'm wrong) is the balancing effect that the medic qualification would have had if it decreased the revitalise time whilst in the quarters...but i haven't noticed any speeding up of recovery for non injured crew with a medic in the quarters...other wise this would have balanced it out nicely..an officer with a medic basge could haev halved the recovery time and thats really the bug bear with it..don't mind the crew getting tired but once theyre out they take too long to recover (especailly the officers)

nope didnt alter the night time air strike figure (tho i altered all the rest) im using version one of the sim and that's how that figure comes..thing was tho theyre were NO aircraft strikes at all short of sailing into plymouth and surface-ing for half an hour waving flags

lol

say do you get a pop up message when sighting an aircraft or ship?
giving options to attack ignore or dive? if so hwo do you stop it lol!!!

it doesn't pause the game and by the time i've clicked it off screen so i can hit crash dive the dang planes have allready dropped their bombs...dunno what thats about..

anyhuw the crew system im using does work well...lots of medals to award at the end of a patrol which boosts the crews performance considerably...but it still needs work on the fatigue side..i just dont want to get rid of fatigue alltogether as i think it adds to the game ..it just needs either quicker recovery times or a tweak or two to enable you to allways have a set of crew at maximum capability whilst the others rest..especailly the officers (not enough quarter space for them )

he he!! got a little bored doing the Med campaign lots of patrols but no convoys or even a sniff of a DD around (without looking for them anyway in ports etc) so i added a few covering the Tunis Straights via the editor..and wouldn't you know it ...just been killed by one of them lol....

i dont think im ready for elite DD's just yet ..more practice needed..

on other folks points yup but any crew memebr would get a moment of encouragement from a torpedo hit even if it didn't sink the ship..(especailly if it were a major vessel such as a carrier or BB) so it's no take off on realism for them to gain a little extra experience and or resilience moral etc from a succesfull torp launch.?
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