Thread: drifting
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Old 11-25-09, 01:22 AM   #14
Sailor Steve
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Originally Posted by Sea Sap View Post
I didn't claim it was as in real life, I said it added to the immersion.
I didn't say you did. Irish did.

It's the same problem with flying a plane. You keep to the same compass heading and find that the wind has carried you off course. If you want to head 090, and the wind is blowing from 010, you're going to have to calculate the actual heading needed to maintain the proper course.

I don't want to do all the navigating either, and it is true that the waypoint system gets you where you want to go, but as with other components of the game (Weapons Officer Assistance) it's too perfect. You can't get off course at all if you use waypoints. On the other hand, if you set the compass for 090 you shouldn't suddenly find yourself on a heading of 155. It just doesn't work that way.

The ideal medium would be to set a course using waypoints, and at a set time each day have the Navigator take a sighting, at which time you would see that you were at a different spot than you thought you'd be, or not, depending on random factors. If the day was overcast, then you would have to navigate by dead reckoning, or have the Navigator do it for you. When the sun finally showed up again you would find exactly how far off course you had wandered.

Of course this would require that the crew be able to spot land, and the game would kick you to real time anytime land was spotted, so you wouldn't just run aground. But that is something the game should have anyway, and doesn't.
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