Thread: drifting
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Old 11-23-09, 10:06 PM   #7
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
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Quote:
Originally Posted by Sailor Steve View Post
No, this is NOT just as in real life. It is a major bug in the game, and one I'm hoping is fixed in SH5.

The boat will wander due to tides, currents, and wind, but if you give your helmsman a heading ("One six five!") he will gold to that course come hell or high water. You will drift, but your heading should never change. That's the helmsman's job, and if he can't do it you replace him with someone who can.
Steve, it might be a bug in the game. But how else could you model the effect of tides, currents, wind, waves, water density, water temperature, etc. on the boat? For example, the Gulf Stream has a velocity of almost 5 knots. If you set a course, say for the Carolina coast near Chareston of, at, say, 270 degrees. You could hold that course, but by crossing the gulf steam at 12 knots and holding your course, you would be 30 miles/12 knots x 5 knots=12.5 miles North of Charleston, and that doesn't consider the effect of wind and waves of the boat. Using way-points solves the problem with periodic (in real life) corrections.
The Arctic Stream is even faster
I think the periodic drifting is a good compromise in the game.
This is no longer a problem with GPS navigation.
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