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Old 11-21-09, 05:08 PM   #12
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Default re

I think it would be rather unrealistic to be able to porposely fire a circle runner.

Circle runs occured because they failed to put collars on submarine torpedos that prevented the rudder from jamming once it was launched and gyro tried to set it on the proper bearing, they did install them on destroyer launched torpedos, which prevented this.


Circle runs are properly simulated in the game but do wish one hit and your boat would be finished, no sub could survived a torpedo hit, period.
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