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Old 11-21-09, 02:15 PM   #4
Dutch
Sonar Guy
 
Join Date: Jan 2005
Location: United States
Posts: 376
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I always use the Nav maps to plot long range direction for an attack, ie plotting targets relative course and speed. As I move to intercept I am constantly diving to take another relative bearing to make certain that the target hasn't changed course, or worse, that my relative speed and course are wrong.

Once I get within visual range of the target I switch to the Attack Plot map, where I usually enter in all the TDC information (Speed, AOB, Bearing) and then use the Attack plot map to make sure I am not hitting at a perfect 90 degree angle (very bad till 43). Once I am comfortable with my solution I lower scope and track via sonar until the target is within 20 degrees of my desired firing point (20 degrees of relative bearing). Then I quickly up scope do a quick double check of my solution based on the near perfect position on the target, then jump back to attack plot to make sure that any changes have not put me at the 90 degree mark.

Then I wait till the target passes through my desired firing point and watch the fireworks (or bug out if its a convoy). That is how I use the AM it may or may not be how it was intended to be used, but I get the best out of it that way.

Based on the fact that many of you guys are far more knowledgeable on the subject than I (some of you actually served on subs) I will take whatever suggestions you have and support them because I know they will make the game better.

But that's just my 2 cents.
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