Quote:
Originally Posted by Dowly
The problem with that would be that I've gotten used to model using the Modo's subdivide mode (it's kind of an autosmooth thingy), so the amount of polygons would propably be abit too much for a game. The tracks in the state they are now (finished) have 91 000 polygons (blocky as hell), with SubD turned on the polycount jumps to ~1.7 million and 6+ million when rendered. And that's just one track, so ~12 million polygons (rendered) for just the tank's tracks.
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Holy polygons! How much time did it take to render?