Quote:
Originally Posted by Zonke
If you get water in your face standing on the bridge or not or if you use voice command or not has to do with immersion and not realism I thinks.
When speaking of realism, such things as damage modeling, ships performance, weather, navigation, AI difficulty etc has more to do with realism than whether you press a button to launch the torpedo or whether you press a button to simulate the captain saying "LOS" and someone else presses the button that launches the torpedo :P
Immersion is VERY important though, often more important than realism I thinks..
But I'd certainly like more realism in some areas (especially damage modeling and ships/boats performance).
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I would say that immersion in a simulation is based on realism (of course it will never be 100% realistic).
Keyfeatures = realism = immersion
Lot of details = lot more realism = a more immersive game
I guess we will have to rely on the modding community to have a more immersive game.