Here is a list of things I would like in a DC2:
If focused in the Atlantic, would allow you to play as Royal Navy, or Royal Canadian Navy or US Navy.
More realistic AA guns. In DC1 you started the war with 20mm Orleikons and 40mm Bofors. Alot of ships were just recently fitted with these guns. Most ships, especially the old flush deckers, started with .50's and 1.1 Chicago Piano's. If allowed to play as RN, it would be nice to start with quad .303's and 2pounder pom-pom's. If the game has an "what If" the 3" 50 cal duals would be a great addition since these were planned to replace the bofors.
AA directors for later in the war. During the War the USN developed and introduced optical and later radar guided control for the 40mm.
VVT proximity fuses as introduced.
ASW weapons. DC1 used just depth charges, Pretty sure they were just the ash cans. How about the quick sinking DC's? Hedgehog (both trainable and fixed), mouse trap, and "what if" weapon alpha (program started in '44 to be used against XXI u-boats), and MK27 cutie as a "what if" since the USN did test the use of the mk27 from surface ships (pretty sure with safety measure in place to prevent backtracking the lauching ship). If RN, the Squid or Limbo ASW.
Mine laying and clearing would be a nice mission or two, as well as landing support with more targeting options other than bunkers repeatedly. E-boats to play a large treat during the Normandy landings as well.
The use of Foxer, and later fanfare for use against German homing torpedos.
|