Thread: Rough nite...
View Single Post
Old 11-15-09, 03:58 AM   #18
magic452
Sea Lord
 
Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
Default

*I think that ducimus has hit a very good balance between realism and game play and as far as forcing you to act as a real captain goes he sure accomplished his mission. I don't do things that I did in stock, you just can't get away with that kind of stuff in TMO.

Rockin Robbins hit the nail on the head. Realism is how you play the game and Ducimus has forced you to play it right. His evil airplanes are a perfect example of this.

I had attacked a fat convoy and was trying to do a run around but the planes keep forcing me down, made a difficult task of it. Between the planes and course changes it took all day. Made a night attack and started another run around, by the time I could get set up it was daylight again and I had to duck a plane and lost my good set up. Did it all over again and finally got off some good shots.

The point is the planes and course changes forced me to plot the convoy's course and try to guess when and by how much they would alter their course and then try to figure out a good intercept point. It was challenging but a whole lot o" fun.

While admiring my handy work on the cam "aircraft spotted sir". I had missed the radar call. Just about ruined a very good day.

Thanks for the evil planes, they make the game fun. The same goes for the evil DD, if you are in no danger of being sunk the game gets boring real fast.

Just as a though I think G2B has a good idea with the small hunter/killed groups. Could seriously alter the way you patrol certain areas by forcing you out of the choke points.

I think I will be playing SH4 with TMO long after SH5 is released.

Thanks again Ducimus mission accomplished.

Magic
__________________

Reported lost 11 Feb. 1942
Signature by depthtok33l
magic452 is offline   Reply With Quote