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Old 11-14-09, 10:32 PM   #7
Commander Gizmo
Watch Officer
 
Join Date: Jan 2007
Posts: 339
Downloads: 76
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Quote:
Originally Posted by Oneshot/Onekill View Post
Someone can correct me if i'm wrong, but I don't think a simple skin would be enough, for an example you can use a TypeVIIC skin for a TypeVIIB. The game just simply copies the appropriate tga files to whatever u-boat you have selected to play.

The problem is, there are no files for a typeVIIA, or typeIXA u-boat in the game for a typeVIIB, or IXB skin to map there tga files to.

You would have to create these u-boats from scratch, graphics, execution files, ect. before you could even think of making skins for them.

And therein lies the problem. From what I've gathered from listening to much more experienced modder's than me. Alot of these files that you need to access, are hard coded.

In reference to the WSM mod, those u-boat files were already in the game when it was released, so it was just mapping the appropriate ships to use those files.

You would have to have acess to the SDK to create brand new executible files, graphics, skins, ect.
Actually I wasn't referring to a skin. I actually said akin to WSM, which replaces a uboat with another type of ship entirely. The same methods could be used to replace the VIIB with a VIIA and the like. This would require some extensive work most likely, but it could be done.

For the OP's request however, just changing the first available date for the XIB would probably be sufficient.
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