Quote:
Originally Posted by Ducimus
I define realism, by the player behaving realistically. As historical accuracy goes, i will try to be "in the ball park", but i will generalize a little bit in order to hit my desired goal of getting you the player to behave realistically.
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i think this is the hardest thing for people to understand sometimes is that some things in this game just arent ever going to be reaistic and to get an end result that comes "close" to a realistic outcome or experience then you sometimes need to cancel out one unrealistic element with your own realistic element in order to make it closer to how it was in real life.
there is such a "huge" difference between realism and what is realistic for modders to be able to achieve within the game.