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Old 11-14-09, 02:06 AM   #6
onelifecrisis
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First and foremost, I'd point out that games are being developed in their hundreds and thousands and that the companies that develop/produce them are making a considerable amount of profit. This is a simple fact and proves beyond any doubt that piracy is not killing anything in the games industry. I'm not saying that piracy is not a threat to it, I'm simply pointing out that the games industry is (so far) managing to combat that threat just fine.

But since the subject of what would be 'best' has been raised, can I throw in the old idea of just selling games cheaper? There's some evidence (not to mention some plain common sense) supporting the idea that if games were sold at cheaper prices then they'd sell in far greater numbers. I do wonder why more games companies haven't tried this tactic, given that the cost of the physical goods is negligible next to the other costs of production. Anyone got thoughts/info/links on that?

P.S. I've never pirated a game, but on several occasions I've not bought a game because it didn't seem worth the price.
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