Quote:
Originally Posted by Markus
Wouldn't that be equally true of a WW2 submarine though ?
I would think that for either you would need/want to accelerate the time scale for most of the voyage.
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Exactly. A good game design - one in which you command the convoy and conduct the ancillary missions that escorts were often assigned - would make up for it. Likewise the ability to swap from convoy duty to fleet duty.