Yea, maybe I should have clarified. I didn't mean special abilities at all, I just wanted my crew skills to be within normal human parameters, but to increase a skill at say, the speed of loading or accuracy of deck gun, shouldn't your crew have to use it, or practice with it? Even the crews ability to crash dive at a proficient level would be through practice. Remember that your crew would be green at the beginning of the campaign and hopefully be veteran by the end. I though it might be interesting to develop your crew for various stations such as emergency repair or engine room maintenance to lessen the possibility of break down, not to give them "wrench of the stars" with +120 to jump and kill DD captain

. Anyhow, I see that it went over like a lead balloon and not all are interested, each to there own I guess.