Quote:
Originally Posted by Manuel Ortega
Sure
I was disappointed when I saw the 8 km default limitation. And I don't know why the devs put that fog that fades the ocean at about 2 km, making the water awful at those distances (just a colored plane  ). But now it's different. Sure that you will make the mod perfect, and I can tell you all the discoverments done.
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It looks as if the devs did make the game capable of doing what you now find out. But I think they were forced to "nerf" their own game before release for some reason. No man with proudness in his work would allow for a 8km visual range. That is why we get so many radio contacts. They knew all along!
Quote:
Originally Posted by Laffertytig
the more people are lookin into this sim the more cracks are showing.
why oh why would the devs have visual ranges at day and night the same? plus the radar issues
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Money. It was all about making the simulation pass QA and the critical eye of the reviewers who can spot a pretty game 10 miles off, but can't identify whether its a good sim or not. That and experience, if Ubi Soft romania haven't made a subsim before, we must agree they did a very good first impression. Unfortunately there is no money in spending another 2 months fine tuning the game, when you are fine tuning the innards of a very complex simulation engine. And those changes would never be noticed by most people.