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Old 11-08-09, 03:04 AM   #11
Captain America
Planesman
 
Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
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Quote:
Originally Posted by Ducimus View Post
In my understanding of open hatch style mods, the two interior rooms are joined into one model. So from a technical sense, all the game is really loading in this case, is one big control room dat with the conning tower intergrated into it.

Now here's the thing. I don't know if CA is using his interior as a "tack on" to the control room or not. What i mean is, since he's been working on closeable doors, i suspect he's combined his interior to the control room into one seemless model. We'll have to ask him i guess. I honestly don't know, im just making that assumption.
Thats correct, I have it as a child node to the CR. I have to be honest though...I think it will be too much to have the CR dat both with the CT and OQ compartments. Theres just too much going on to combine all of this into one dat file without performance consequences. Remember, besides all that extra geometry theres a wealth of other entries for all the functionality and effects. The devs split this stuff up for a reason.

Vickers, have you ever thought about just repositioning the CT compartment within its own dat file so that it lines up with the CR when rendered in the game? This is the approach I wanted to take with the OQ compartment. I wanted to use the German RR dat file and just have both compartments line up. I had to abandon this idea because Ducimus informed on how the files are processed by the game which would have resulted in all of the sensors being messed up.

EDIT: Sorry, I forgot one important detail. I also had to modify the control room compartment model (Druck_LM1) to cut out the hole for the OQ compartment hatch.

Last edited by Captain America; 11-09-09 at 12:27 PM. Reason: Left out one important detail...
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