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Old 11-07-09, 06:53 PM   #4
Dissaray
中国水兵
 
Join Date: Oct 2009
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You could also use the map to figure speed, course and AOB. I'll give you the short version.

Mark target's location on your map. Wait 3 min and 15 sec and mark the location on the map again. Use the ruler to find the distance between the two marks. Multiply that distance by 10 and you have the speed in knots. Extend that line thru the second mark and you will have ploted the course, provided they don't turn. For the AOB get out the protractor and mark your ship, out to the target's bow, zoom way in so the little square mark on the map turns into a ship shaped one, and then from there out along the target's course and you have the AOB, more or less. It might not be exactly accurate but it should be good enuf to hit the target close to where you are aiming.

If that didn't make any sence look in the newbie section of this forum and find the link to "The Hunt." Ploting a firing solution on the map is explained fairly well there, and they have pictures. Using what I learnd from that I just finished a very sucseful patrol, well sucseful by my standards any way, 3 ships killed totaling little more than 12000 tons. Not much I know, but it is the largest total I have racked up without geting killed.

Alternitavely you could just pop the attack scope up just a little bit and use that. It works just as well on the surfus.
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