Bumping for great justice!
Quote:
Originally Posted by Hitman
Since the empty control room model from the Devs is almost identical to the one you did for the officer's quarters, I would consider further eliminating the unused polygons, and then resizing it to match the dimensions you need. If you learn in the process what was wrong with yours, the better so, if not, you will anyway have already the compartment you needed. 
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That's an interesting idea. One idea hit me the other day. It deals with models, or possible cause for the problem, not sure. I noticed the crew models from the 1.5 dat file also render a little wierd. Similar effect to posted sceenshots, but in a smaller scale so it doesnt look as bad. Point being, i wonder if it's something to do with how the model is compiled or processed? I have no knowledge of 3d modeling other then how to place them. Just offering what insight i can.