Quote:
Originally Posted by AVGWarhawk
In short, yes, convoys were not the same type seen in the ATO. 2-5 ships. Some escorted. Some not. Later in the war the ships would hug the coast hoping the shallows would protect them.
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You know, that's exactly what I'd like to see then. If your average patrol had few contacts, well that's perfectly fine by me. I want a sim, not continual target practice.
Quote:
Originally Posted by Sevrin
That said, I do sympathize about the easy pickings, despite running these mods. There are several places one can go and sit...and just wait for the ships to roll into the choke points almost 'assembly line' syle. There have been times I simply passed up ships or saved and exited because it was 'tedious' having to get in position and start the tracking over again immediately after sinking several others...
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That's exactly my feeling, except I don't find I even need to go sit somewhere. Perhaps people tend to play sailing out of pearl, and I have to admit that I haven't tried that, but just trying to get to your patrol zone in the Asiatic fleet is a little ridiculous as there's always crap moving around between the islands. Half the time I run out of torpedoes before I even get to my assigned patrol area...
The merchant just keep rolling into your sights individually without so so much as an auxillery sub chaser in a 100 mile radius. With no risk, it's seriously just target practice.
Somone mentioned balance, I quite frankly have to say that RSRD's balance is horrible compared to the stock campaign. I'm a big proponent of the mods in general, but you know what? In the stock campaign I do encounter individual ships, but it's not 99% of the time like in RSRD. In stock, I've encountered *many* small convoys with just a few ships, the occaisional rare large convoy, and hunter killer groups. While the stock campaign throws way too many contacts at you, they are at least a better mix, and if you ask me, probably more in line with what a commander could encounter during a career percentage wise. Just guessing, but the game spams the contacts mainly to keep the action going, as yes, a lot of players would complain if there where no contacts. RSRD seems to reduce the frequency of the major convoys to historical levels which in my book is great. The trouble is that small 2 or 3 ship merchant groups where cut completely, the hunter-killer are gone as well, and the individual ship contacts where not reduced in proportion.
Anyways, what I'm getting at with all of this:
In 2 years of war, I have exceeded by a factor of 6.75
Fluckey's JANAC score of 95,360 without getting attacked by an enemy escort even once. In fact, aside from that invasion force and 2 harbor raids, I have not even seen a single enemy warship. Something is very fundamentally wrong with that picture. Since I wrote the above, I've uninstalled RSRD and started my first patrol with TMO's base campaign (slightly modified stock I believe). I've already been attacked by an enemy hunter killer group just days out of port (the Philippines). It was ineffective, but at least the enemy tried, adding that element of risk, and that was certainly more *interesting* than just shooting merchants "assembly line style" as Sevrin puts it.