Thanks Commander Gizmo, i thought so, but i can't find any info in the model files to locate these area numbers.
Maybe they are defined at the modelling stage in 2D, and the 2D map, if there is one, is not transferred in to SH3 with the model.
This is the 2D list for the Essex.
[2DCompartments]
UnitPos=49,12,415,15
NbOfComp=6
Name1=Propulsion
Area1=74,6,30,18
Name2=Keel
Area2=188,5,187,10
Name3=Fore Ammo Bunker
Area3=369,17,35,18
Name4=Aft Ammo Bunker
Area4=166,17,40,18
Name5=Engines Room
Area5=253,17,43,18
Name6=Fuel Bunkers
Area6=299,17,30,18
It's a 2D list of the ship's critical areas.
Notice that the Propulsion, Fore Ammo Bunker, AAB, Engines Room and Fuel Bunkers all contain the number 18.
This counts out a box section/grid type 2D map system, as these areas are at various locations in the ship, and the only thing they appear to have in common is that they all span the longitudinal centre line of the ship. Although this theory doesn't fit with the keel numbers.
In the course of modifying the zones for the ships, i've had to move things around a little, although not much, so they are still in approximately similar places.
It's possible that for a re-located item the ship may take a hit to a 2D area that corresponds to those above, but the item it thinks has been hit is in an adjacent area.
I'm trying to find a way to check, so i need to be able to make sense of the info.
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