View Single Post
Old 11-04-09, 06:21 PM   #64
thruster
Electrician's Mate
 
Join Date: Nov 2008
Posts: 139
Downloads: 0
Uploads: 0
Default

thanks Ju88, im not sure how it would look like a bug?
-if a random 'uboat attack(s)' was generated in response to your radioing, it would present as 1 or more ships in the convoy suddenly being hit. thats what youd see if you were actually there. the escorts would be diverted to the relevent area and go thru an attack sequence. this is what would happen, and also allows sudden holes to present in the escort screen. also, there mustve been numerous examples of escorts simply depthcharging empty water because they were spooked, how cool would it be to track an unseen contact by that method!?
as the uboat driver, theres in RL nothing to see in a wolfpack, just radio traffic and its random effects; so simply randomly generate it accordingly?
-if you really want to see another submarine, include them presented as a skimmer like any other ship. if multiple classes are modelled then only when you get close is it possible to ID it as friendly or not. how cool to torpedo an enemy sub!
-the real eye candy prize would be milkcows. actually formateing with another mid atlantic would be awesome. the easiest way would i guess be to have an animated sequence, where at certain stages in that sequence you could be attacked. the milkcow sub has certain predetermined options in response and you do what you want in your uboat. is that too hard?

i look fwd to your thoughts. cheers.
thruster is offline   Reply With Quote