Yep...
First thing I would like say is that I was only calling after precision and consideration when we are talking about CO's actions in real life. One good reason to be as precise as possible could be example the fact that there's - I think - many youngsters also learning about the military. People who have never been in the military has often odd thoughts about what it is like to be in the ranks. Or at least this is something I have learned myself, you know.
However, I think JScones gave a good writing about the subject. Only thing which I don't fully agree with you, JScones, is that wrong information comes usually only from people thinking CO does everything by himself.
In order to get the topic to move on, I would like to ask, what we actually need to simulate crew interaction or command problems? My suggestion is that morale and health are actually only things we need. So, only thing I miss is actually morale/health which are saved after the patrol. Then, while in port, morale of some individuals should go either up or down, to certain degree. Somehow it's funny both in 3 and 4 that after few days in port you'll get 100 % fit crew again...
Greetings,
-RC-
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