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Old 11-01-09, 11:08 PM   #14
JScones
Navy Seal
 
Join Date: Apr 2005
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Quote:
Originally Posted by tomfon View Post
Hello.
I'd like to ask what is the difference among "GWX 8 hours" , "RuB" and RuB 1TC" fatigue models in SH3 Commander. I've been using the "No Fatigue" model for too long and prior to beginning my new career i thought that it would be nice to play the game with a fatigue model installed which allows the player not intervene too often in order to do the micromanaging of the crew.
Any ideas?
A quick search yielded a nice summary from Sailor Steve back in February (to the same question asked)...

Quote:
Originally Posted by Sailor Steve
The 'RUB' model fatigues the crew more slowly than the others, very slowly in fact, but they don't recover when put in their quarters. This was done to simulate actual fatigue, not just getting tired every day. It's a much more difficult system to master, but it does have its fans. RUB 1x is the same, but geared for use when playing a patrol entirely in real time. Again, not something you want to use unless you understand exactly how it works and that's what you really feel the need to do.

I still use the GWX 8 hour model, simply because I like moving the guys around, but I also know that over time they get tougher and can last an 8-hour shift without having to be watched all the time. SH4 is a vast improvement in this department, with full watch shifts that change themselves when they're supposed to.
More on the RuB model by it's author here.
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