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Old 11-01-09, 06:09 PM   #51
Randomizer
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Quote:
Originally Posted by Rosencrantz View Post
Randomizer wrote:





Even if I don't see much of point having food supply modelled to the game, I'm still surprised your strong comment. Quote from Command at Sea (5th edition, Naval Institute Press):

"... You should review the menu carefully before approving it, and should insist that deviations be approved by you in writing..."

So, if I'm right, you think most of the US Navy skippers belong on a cruise ship...??? Really?
Greetings,
-RC-
Ya, I have that edition of Command at Sea, and a whack of other books on leadership and command as well. So what? Note the term REVIEW, which implies that all the work has been done by others. Meal planning is a STAFF function not a COMMAND function so your snarky and immature crack is out of place.

Most sub-simmers just load up a patrol and head out but I suspect the reality was that there was a huge amount of logistics work done concurrently with the mechanical refit and repairs. Flotilla staff would have worked closely with the Obersteuermann (responsible for loading of stores) and the cook to determine the basic menu well in advance. Afterall, space was severely limited and all storage had to be conducted with security and weight in mind. Storing the boat would be well planned and not at all haphazard with the items to be used first being loaded last and vice-versa. This means that at least in general, the meal planning would have been complete before the boat sailed so the 'Old Man' microm managing at sea still seems unlikely.

I recall from real life independant deployments the Battery Cook would prepare the meal plan and take it to the Battery Sergeant Major and Battery Captain (2 I/C) for approval. The Battery Commander would get a quick briefing on the plan, taking about ten-seconds of his day.

This apperant subsim obsession with injecting staff work trivia into a the games is most perplexing.
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