Quote:
only that ships can be spotted at night from a long distance
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Testing more last night, I noticed
my crew was spotting at 17 km at night! But it is a game engine tweak, not your visibility mod that is causing it.
Go ahead and release a beta. The more people can test it, the better. It is difficult to describe the RWR problems, except that if it s within the 17.5 km max visual range, it will not report. That is the way the game engine logic is set up.
I think alot of these things can be worked out through the Sensors.dat file. Just a whole lot of testing.
Right now you know about the 'Long distance Spotting at Night'. I can confirm this while testing last night.
I am next testing for spotting ships in a heavy or medium fog, and if the RWR works when visual is impossible. THe game's model of what a RWR does is wrong. It is only when your Visual distance is increased this goofy behaviour shows up.
I think maybe the first thing is to make 'Long Range Spotting at Night' fixed. I am playing around with the Sensor.cfg light levels too.
In the stock game, the watch crew was very good at spotting almost to around 6 km at night even though it was pitch dark! It was a problem from the start. It is just still there.
The light level modifier only adjust a factor in determining time to detect (sensitivity * range * factors). Beyond that value, detection time is doubled. I think the default values for senstivity for the watch crew is way too good. With a five man watch crew, that is alot of visual spotting. Nerfing this to make it work better, then I think the Moddified and Stock RWR radar warnings will work again more often. I do hope they work in heavy fog.
Manuel, what program or tool did you use to modify the 3D model data in scene.dat?