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Old 10-31-09, 02:51 PM   #12
Sevrin
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Quote:
Originally Posted by WEBSTER View Post
if it were instead centered around you and your crew interaction it would have a different feel to the game altogether.
That may be the intent. To push this to a wider audience. I hope I'm wrong but I imagine these games becoming LESS hardcore.

Let's face it, the same people buy these over and over and have for years. They can't market Silent Hunter to the regular gaming market because most don't care about realism or sub technology, they just want to 'blow stuff up'.

That might be the basis for this movement into FPS/RPG/ crew management model. Hope not...
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