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Old 10-30-09, 03:17 PM   #15
ColonelSandersLite
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Join Date: Aug 2009
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Quote:
Originally Posted by Rockin Robbins View Post
I don't know that there is any way to simulate the use of different charts of various scales and accuracies, with some areas of the Pacific not having any charts at all
No, there isn't. The way the game renders the map is strict true elevation. It then picks a spot from the gradient.tga (which is what I edited) to corespond with a given elevation. That's exactly what I took advantage of with this chart mod.
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