Quote:
Originally Posted by Rockin Robbins
I don't know that there is any way to simulate the use of different charts of various scales and accuracies, with some areas of the Pacific not having any charts at all
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No, there isn't. The way the game renders the map is strict true elevation. It then picks a spot from the gradient.tga (which is what I edited) to corespond with a given elevation. That's exactly what I took advantage of with this chart mod.