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Old 10-29-09, 09:32 PM   #4
NFunky
Machinist's Mate
 
Join Date: Dec 2007
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I do wonder about that as well. I'm sure somebody has made at least a few new missions in the past two years. Though I do understand how time consuming it is to design a really good, replayable scenario. I'm in the process of developing several, but I don't know how soon, if ever, they will be ready for release. It's the realism and most of all the replayability that takes so much time and thought to design. Creating realistic yet random merchant/fishing traffic, biologics and of course, threats takes careful planning and time intensive object placement and tactic setups.

On the other hand, northfromhere, are you really saying you've played through all of the Subguru and CADC single and campaign scenarios (I believe these all add up to over 50 different missions)? If so, this means you have at least some mastery of every playable platform in the game for which I applaud you since I'm still working on the FFG and haven't really tried the P-3 yet. However, I suspect that if you really have played through ALL these missions, you did so with at least the TMA auto-crew turned on and probably most other stations as well. I would suggest replaying some of the more randomized scenarios with all auto-crew off (well, I keep active intercept on for the sake of my own sanity). Turning off sonar and TMA auto-crew has completely changed the game for me and definately for the better. It does take time a practice to learn the TMA, but once you start to get the hang of it, it becomes one of the most fun parts of gameplay.
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