Well, lets see now...
>>engines get damaged(usually destroyed) too easy again during depth charge attacks
I reverted the change that caused this because odds of the player having the crewman who can repair destroyed objects isn't very good.
>>The crew's vision is the other.
I increased their spotting abilities a bit. It's not radarlike, like it was before, but not as nearsighted as the original beta adjustment.
>>I didnt care for the new sounds or skins either
Sound changes will be as an optional mod. In the end i decided to stick with the current sounds. I'll point out here, that adjusting sound volumes and pitch's and such is hard because everyones sound capabilities on their PC's vary so much. Tune for one, screw up another. Skin wise, did you try them, or just assume they were too clean? One issue ive had with them is the area around the bridge is .. umm too clean or textureless. I fixed that in all the skins. I also resized them all back to stock resolutions. That could be a problem for some, but i thought it necessary for performance reasons.
You might want to check out the latest beta files. Also included is no missing/zombie/werewolf/staring eyeballs on the crew, and a new night scope texture with green illuminated crosshairs. Currently rewriting the campaign from scratch, while CA works his magic with the officers country interior.
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