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Originally Posted by Damo
...I'd like to see what formula you use to decide promotions as I just promote those with the most patrols, using experience points to decide between those with the same number.
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I guess me saying that promotions are time based and not experience based is a bit misleading. Of course, due to SH3 logic, crew can only be promoted if they are above their experience level. But that's all I care about.
Assuming this to be the case, then I promote based on number of patrols completed first then rank second. So a Matrosen with 12 patrols gets promoted before a Leutnant with 6 patrols. This approach attempts to reflect the time based promotion structure of the German Kriegsmarine, at least as far as SH3 allows.
Once I promote, I then consider the rank structure of my crew overall and will happily dismiss the newly promoted crewman if it creates a top heavy structure. For example, if I have three Stabsoberbootsmann and promote an Oberbootsmann to the same level, then I'll dismiss him as I don't want to run too top heavy. Besides, with promotion comes extra responsibility which in such a top heavy structure I simply can't offer in my u-boat.
Yes, in RL I am a manager, so tend to apply real world experiences to SH3.
Quote:
Originally Posted by Damo
Also, nobody has covered the awards system for the player and what I need to edit to make my awards a little less easy. Like I said I can't find the post that had these instructions as I know I saw it here on this forum.
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Frankly, IMHO, the awards system for players just sux. I just go with GWX's settings. Not perfect by any stretch, but I don't think any mod could fix what I think is largely internal SH3 logic.