Quote:
Originally Posted by Molon Labe
It probably "works" because they hear the torpedo first, begin evasion and wash out their sensors. Active sonar starts to wash out above 15 knots, and even the playable FFG TA starts to wash out around 16-18 knots or so. Once they step on the gas, they're not really listening anymore.
Be careful doing this if there are ships with good sonar not in the area threatened by the torpedo shot, or any aircraft dropping sonobouys, or any possible subsurface threats.... or, as Goldorak pointed out, any human opponents.
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Its true the playable FFG sonar washes out over 15 knots, but you can always launch a series of sonobuoys and then accelerate to maximum speed. You can listen to the sonobuoys even if you're going at top speed.
The same kind of tactic though can be used on submarines. If you are sure a torpedo is incoming and want to take immediate evasive actions you can always launch an uuv in active mode (to pinpoint the torpedo and other contacts going in your direction, all the while you evade).
In the case of the submarine you give up a certain freedom of movement since extreme manoeuvering can break the uuv wire.
So yes there are ways to neutralize these suicide tactics (launch torpedo and follow in its wake at maximum speed).
Ai and novice players are easily scared by the sound of a torpedo so its simpler to use this tactic.
Against seasoned players no chance at all.