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Old 10-25-09, 05:17 PM   #15
goldorak
Admiral
 
Join Date: Apr 2005
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Quote:
Originally Posted by NFunky View Post
Still very frustrated with how I can see a contact on the sphere broadband but can't mark it until it becomes pretty bright. This has been causing me grief in high contact environments where all four of my TA trackers are being used and I want to track some of the louder (i.e. surface) contacts with sphere. I suppose I could use the hull array for these, but its got such a low washout speed that I'd really rather not.

Anyway, back to using LwAmi 3.09. DWX, while very cool, still has far too many bugs. I don't need more unknowns (bugs) added to the equation in a game where guessing is the primary task.
Nfunky you're going the wrong route with this.
Surface contacts are generally tracked by periscope. It gives you bearing, and distance information through the stadimeter station so 2 measurements are all you need for getting a tma. Speed in this case is irrelevant since it is desumed from the 2 positions you marked.
Let your TA trackers track sub contacts, using those for suface contacts such as merchant vessels is a waste.
You spend time for tma whereas with 2 bearings in persicope + stadimeter gives you a full solution.
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