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Old 10-23-09, 03:58 PM   #7
mookiemookie
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Join Date: Nov 2005
Location: Houston, TX
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Quote:
Originally Posted by WEBSTER View Post
no way, i dont want to read a year long thread on how the bananas are curved the wrong way or the grapefruit shouldnt be that color.

realism is nice but i dont want to see the toilet paper in the head either even if it should be seen in real life
Exactly. Getting bogged down in these nitpicky little details doesn't do anything to make a better game. Like Mihai said in another thread - it sounds like people don't want a U-boat sim, they want a WORLD sim. People need to realize that developer time is a limited resource. Programming an intricate and detailed food consumption model is just insignificant and a total waste - it does absolutely nothing for the focus of the game. We're seeing comments come from the dev team that they may not even have time to implement big picture strategy aspects like wolfpacks that directly impact the game play experience, and people are whining about wanting food supplies modelled?!

I'm sorry if this is coming off like a rant, but I guess it is. The game is about U-boat combat. Not food supply management. If you want a babysitting or cooking sim, go pick up Cooking Mama or The Sims. I want a WW2 U-boat combat sim. The bananas and hams hanging in the control room in SH3 were as much of a food simulator as I care to see.
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