Could this be related to LCDs being so popular?
I mean, for an LCD it doesn't matter what the refresh rate is. For my CRT, I need to adjust the settings on the monitor, depending on res+refresh; settings are different for 1280x960 @85Hz than 1280x960 @60Hz.
When experiencing these overscan issues, my monitor still runs in 85Hz, but it's like the game is rendered (internally?) at improper res/refresh, resulting in incorrect output.
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