Quote:
Originally Posted by Starforce2
The animation on the aircraft propellers are controled how? Is it scripted..or in the model (meaning can the rpm be set to zero like a propller or a ship can at a stop?)
I only ask because I was thinking of creating landed versions of the H8k, pete, and PBY (not sure if it's in the stock but if it is) just to have them in harbors and such. I would think one could acomplish this by seeing how the landed H6k is done? It'd look silly to have propellers always spinning though, but I suppose one could overlook such things..
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There are 8 planes in the game as 3D models in library/ship parts which are the ones you see on carriers and ships that carry float planes. The landed H6K is actually a "ship" as far as the game is concerned. That is why it can be on the water.
I would think to stop the propellers, you could just delete the animations. But if you set it down it should explode.
Peabody
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