Quote:
Originally Posted by Rockin Robbins
Fraid not, at least not yet. There is a crew working on getting AI fired torpedoes into campaign action and that will definitely heat things up a bit when they get it to work properly.
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Glad to hear someone's working on it at least.
Quote:
Originally Posted by Rockin Robbins
Vector analysis is still subject to the same hazards of getting the torpedo speed wrong, as one of the legs of the triangle is of length proportional to the torpedo speed. Torpedo speed is not always available in the torpedo status screen, depending on the mod you are running. If it is available and you are firing Mark 14s, you can still figure for low speed and shoot high speed or versa visa. It's not a pretty sight. I've done it a couple of times. 
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I have to admit that I've made a torpedo speed mistake or two, but that got me in the habit of triple checking my torpedo speeds and haven't made that mistake since (knock on wood). In reality, a firing solution goes through a few hands and such a thing would likely be caught, but ah well, it's a game. Besides which, once you get really used to doing without the tdc, you're likely to catch this kind of error by simple familiarity. If you're expecting a firing angle of around 15 degrees and get 24 degrees, you should have that little alarm bell going off in your head.
Quote:
Originally Posted by Rockin Robbins
Yes, I first taught vector analysis in my John P Cromwell video and it's safe to conclude I knew precisely what I was doing. Nisgeis talked me into teaching it there, and I'm glad I surrendered to his better judgment. I also published a printable 3x5 crib card for vector analysis:
IMAGE CROPPED FOR BANDWIDTH POLITENESS
Whether I did so knowingly or not is subject for debate. Naw! Most likely I did it without any comprehension whatever! 
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That card is exactly what I'm talking about but there is actually 1 important step that you've neglected in that 3X5 looking at it and should be between 7 and 8. I'm not even sure off the top of my head if I mentioned it even in passing above. If there is *any* chance you have been using the stadimeter since the last game load (like maybe to plot the target

or heck, even your previous target) be absolutely sure to send a 0 bearing to the tdc to zero the gyro angle sometime before firing.
If you do not do this, your torpedoes may go off in an unexpected direction. This is another one I learned the hard way. Now, I check it, recheck and triple check it twice! I check it both on the tdc and in the attack map whenever I'm unsure if I've rechecked it recently. You know, this error is *much* uglier than messing up the torpedo speed, so watch out for it!
One last note, if using a bearing plotter with a mod, I don't know about others, but the one that comes in trigger maru is off by 3/4 of a degree (0.75 degrees is really 0 and 180.75 is really 180), so if you're sure the set gyro angle is 0 and the reading on the bearing plotter in the attack map is a *little* off it's most probably fine.