Quote:
Originally Posted by BasilY
Regarding TDC / firing solution: I have been using manual targeting in Sh3 for at least 10 complete careers now, I find it very good at giving me a visual feel on where the torp will be heading before I fire it. I always gather my info and enter them manually. I rarely missed anything closer than 2000 meters. In SH4, Is there a way to visually see the path of my torps before I fire them? As in the TDC screen in SH3?
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No, that is entirely unrealistic and the devs properly eliminated that. However, you do have an impact point "x" and a lead vector which actually leads forward to your aiming point. Using the attack map, check out the time next to the lead vector. That is the torpedo transit time. Now you have to ensure the x impact point stays between the sub and the target (or superimposed on the target) for that long with the current solution. If it does, the target gets it. If not, you have a miss coming.
Quote:
Originally Posted by BasilY
Regarding the position of the boat...Unable to use the stern torps, I left the scene in frustration...
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Yes, you definitely forgot to hit the bearing/range send button after selecting the stern torpedoes. The TDC was still set up for the same bearing you aimed the bow torpedoes. Since the stern torps couldn't turn far enough to follow that bearing, you received the error message instead of wasting the torpedoes. Unlike the U-Boat TDC which automatically updates the shoot bearing based on periscope bearing, the American TDC only changes it when you press the send range/bearing button!
Quote:
Originally Posted by BasilY
Regarding the durability of the victim: In all likelihood I didn't kill her engine. But with 4 torps in her gut, 2 possibilities exist, 1, all four hit at around the same spot, critically weakening the structural integrity at that point. 2. 4 torps open multiple breaches, she should be taking in water fast. Either way, maintaining 6-7 knots she would have driven herself under the waves, Especially in a driving storm.
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STOP!!!! Under both SH3 and SH4 damage models, repeated torpedo hits to the same point result in very little additional damage or increased flooding. Unless you distribute your hits along the length of the target or you exceed the hitpoints of the target (in which case you get the hokey Hollywood explosion), your target most likely will not sink. This is something of a defect in the damage model.