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Old 10-22-09, 11:34 AM   #156
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
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Quote:
Originally Posted by polyfiller View Post
Quick update on a convoy test mission I've just run .... 12 merchants, 4 escorts (including me in a V&W DD) ... 5 AI controlled U Boats straddling the convoy in classic attack positions. Result - 2 merchants survived plus me.... everything else sunk.
Only problem I am having is to control AI accuracy I am trying to limit the range the AI attempts to fire the torps ... I've set max range in the .sim to 2000m but the furthest sub from the convoy is nearer 4000 at the start of the mission and it insists on firing from that range. Any way to control the AI's understanding of range ?
I don't know if you already got this solved but W4lt3r did a tweak for me a LONG time ago for the playable surface ships. Try the Cfg folder and Sim.cfg. Since the 'launcher' is actually a gun, there is a setting for maximum range for an AI Cannon of 13000 M. Maybe that will help? Of course that will mess up the real guns. But on one test the guns sank all the ships before the torps could even get there.

Peabody
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