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Old 10-22-09, 04:13 AM   #2
ColonelSandersLite
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Join Date: Aug 2009
Posts: 481
Downloads: 74
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For the weather, I have to admit that the weather randomisation sucks. The game tends to get stuck in rainy choppy seas once it hits them. If it becomes especially severe, such as a month of rain straight (quick, someone call Noah), there's an undocumented key to clear the weather. I can't recall exactly but it's something like control + n. Pretty sure it's either control or alt + something. I found out about it hunting around in some of the posts for new captains here or maybe in the ubisoft forum, so with some effort, you should be able to find it. Or just experiment. I'm really thinking it's at least in the n area of the keyboard, and pretty sure it's control.

The stock campaign doesn't stop traffic like it should I noticed this at wake island one time, with a pair of American cargo ships going right into the harbor while being attacked by zeros and shore batteries! I reccomend you look up the run silent run deep mod but be warned that the environment wont be so target rich. Honestly though, a little traffic going to captured ports tends to not be such a big deal, as it's very rarely noticed.

Ships can go dead in the water, have it happen all the time. Knowing nothing about the target or where you hit it doesn't leave much more room to comment. Still, keep in mind that some targets are hader to sink than others and other times a target seems to just eat torpedoes. I find I can usually take a large modern tanker down with just 1 torpedo, but about a week ago I had one eat 10 before finally sinking.

Would need to know more about your firing solution and method to identify the problem with your torpedoes. You're aware that torpedoes don't turn 180+ degrees though right? Don't recall the exact limits but it's limited to 120 degrees or so, bearing in mind that torpedoes are much more accurate when fired at or near 0, I don't use such extreme gyro angles and can't recall the exact limits.
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