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Old 10-21-09, 10:05 AM   #11
Webster
Stowaway
 
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Quote:
Originally Posted by JScones View Post
BTW, in you've linked to a previous version of JSGME. Latest is v2.3.0 -
taken care of

you are a good example of what i had in mind, as long as we let everyone know who has info to share and where to get it, we can all start off with a library of resources as it were when we begin to mod sh5.

i have a feeling that very much of the sh3 research and background stuff collected over the years will be very usefull and needed by new wave of modders for sh5 and why make then look under rocks to find it if we can help them?

i would also like to keep the open feeling of freely shared information about the mods and moddding technics so we all can get the most diversity in mods so we get the best game we can have.

as long as stand alone mods are there then we have the most choice to customize the game better to our own individual tastes.

lets face it we all have very different ideas for what we like and dont like and on realism and whats realistic. we often have different ideas for just how far to take the game in those directions so while you may like your sub rocking and rolling, if it makes me sea sick then i dont want to be forced to put up with it just to use your other mods.


i would like to take this oportunity to ask all those who will make mods for sh5 to do a stand alone version of any mod or moddification to the game that they do as long as it can be done.
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