Quote:
Originally Posted by WEBSTER
what do you mean by these statements?
SM126 doesn't crash but gives random group error
sm129 appears to be 1.4 (the yamato and iowa issue)
please give more details about what you found and whats not working because both of these crash in mission editor
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Change the Yamato and Iowa to type 20.
Random Group error, one or more ships in the group is wrong but the group may still spawn. For example I have a AI Porpoise MOD for the Japanese Campaign, if I forget to load it before working on the mission it will generate the error but load anyway. I was doing a test, creating a Single Mission from a Random Group Layer and just ignored the error since it didn't affect what I was doing and the game replaced the AI Porpoise with 2 Iowa BBs . That will make your eyes open when they show up.
One error I found is a Destroyer Escort and Japan does not have any so you not only have to change the ship, you have to change the type from 3 to 4.
I just PMed Webster:
Quote:
Fixed:
Ambon Supplies
Bohol Sea Encounter
Southbound Convoys
Yellow Sea
One mission:
Battle of Suriago Strait is written for the Playable Fuso BB (my MOD, but I did not write the mission, it should work with the Fuso, Kongo or Maya MODS)
SM110 Appears to be fixed, but also appears to have been written in 1.4 so it will not load into the Mission Editor, but I am playing it and testing, I did change a boat or 2, don't remember exactly.
SM123
SM133
SM134
Also appear to be 1.4. I will finish checking the ships used.
If these lines are missing at the bottom of a Unit then it was most likely written with 1.4 and will not load into Mission Editor 1.5:
SecondsUntilReport=-38.678677
HighPrioContact=false
TacticalUnit=false
AvailStartDate=19380101
AvailEndDate=19451231
So there may be some incompatible ships but you can't tell by just loading into the Mission Editor.
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As for the 9, I was only going by the missions that Webster posted as crashing.
Peabody
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