Quote:
Originally Posted by DarkFish
weird, very weird...
check the .eqp file if it's really "torpspawngun" that you'll find there.
Also, make sure inside the Data\Library\ShipParts folder there's a torpspawngun.dat .sim and .zon file.
|
You directions say to put TorpLauncher in the eqp file???? Which one is it suppose to be?
Yes the ShipParts has the .dat, .sim, .zon
The Library has torpedospawnfx.dat
The Sea folder had NDD_Somers folder with a NDD_Somers.dat and NDD_Somers.eqp both containing the M05 node as shown in the turorial I did. But in the turorial I tried a IJN DD, it didn't work so I tried the Somers DD. Did you get a chance to read it to see if I did something wrong?
I am going to download the MOD again just to see if maybe I have a corrupt file. But one thing I need to figure out is why the 'normal' 5 inch gun did not show on node M05, so there may be a mistake somewhere, but I don't know how making an M05 node could mess up.
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.
|