but with the first mod, they fire not at the enemy that's there, and sometimes get caught by their own...
Quote:
Hmm, weird... I didn't change any of the names so units that had them before should still have them...
check the torpedo boat's .eqp file and see if it contains something like this:
Code:
[Equipment 7]
NodeName=M01
LinkName=torpspawngun
StartDate=19380101
EndDate=19451231
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still had torplauncher in the Gyoratei, changed it to
torpspawngun keltos