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Old 10-20-09, 08:54 AM   #6
roadhogg
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I hope this is a good place to put this request.
I really want the SH5 devs to take notice.

Can we have seperate AP catagories for the minimum and maximum blast radius of torpedoes in the torpedo .zon please?

Warships had armour to protect against attack from everything, including torpedoes, therefore you would expect a torpedo to be more effective against a merchant or lightly armoured ship, than against a heavily armoured warship.

If the AmmoDamageInfo for each torpedo read like this:

MinEF=
MaxEF=
MinRadius=
AP=
MaxRadius=
AP=

we could "tailor" the radius and blast effect of a torpedo so that it destroys a larger zone area on a merchant than on a battleship.

For example: i set an engine zone on an Illustrious Carrier less than 2m below the water line with an armour rating for the ship of 70mm (max is 100mm).
I fired a magnetic set to 10m under the boat, and it destroyed the zone.
The stated min and max radius of the torp is 4.1m and 5.5m. But the effective blast radius is twice that.
It's the same for impact torpedoes fired at the side of the ship.
The effect is that when a ship takes a hit to the engines, all the engines stop and she's dead in the water for you to finish off at your leisure.
This is not realistic.
It's the same even with the battleships, the most heavily armoured ships in the game.
with the catagories set as suggested above we could at least lower the ( AP= ) for the MaxRadius to, say 50, so that the torpedo destroys a bigger area of a merchant than a battleship.

Then we'd have a greater possibility of ships carrying on in an injured state ( albeit with a list and at reduced speed ) rather than just coasting to a halt like dead ducks.
It would make hunting warships much more of a challenge than they are currently.
I've tried adding an extra catagory but it won't let me.
I think the catagories are hard coded ( but i hope i'm wrong and someone can cure it ).
If it IS hardcoded, it needs fixing. . . . asap. Or for SH5.
Or all you have to do is hit a ship under the engines.

As i say, i hope this is the right place to put this suggestion, and if not, please don't bite me

Edit:
Almost forgot.
I think the blast radius applies to the blast radius in water, which appears to be magnified by about 2 when the blast contacts the boat.

Last edited by roadhogg; 10-20-09 at 09:15 AM.
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