Quote:
Originally Posted by Hitman
Modify the texture and save it as .BMP
Then open the TGA you want to modify, and copy the modified BMP as new layer. Save, and go out. The program will warn you that the TGA format only allows one layer and an alpha channel. That's OK, save and exit.
Should be ready now 
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Hitman is totally correct, I use Paint Shop Pro 11. His method was how I did all my Elite Uniform series.