Quote:
Originally Posted by Seeadler
There was a way with DC, to determine the depth mathematically. You had need only two or three good sonar signals in turn and perform a calculation based on Pythagoras. When the sub has not changed dramatically the depth until you drop your depth-charges, you have taken it (sometimes with a hit directly onto the tower  ).
I still remember the outcry of online sub players as in the Eagle-League forum this procedure was announced and practiced it in online training sessions for the members.  
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Yes, i liked it !
it enabled us using original Hunter Killer Tactics...
...as active sonar was modelled like the real beam and its limitations (also limited down angle). So you only needed someone who tracks the sub from a good active side angle (high profile). He than slowly came closer and closer, rdy to note, at which distance active sonar was breaking up. After getting this distance, we only needed to compare this data with a predefined table, in which we found the regarding dept for the distance. As reporting enemy dept to your mates, make shure to update also subs position, by sending contact report via radio. DD´s than deptcharged the hell of a carpet arround estimated subs position, to cover possible evading maneovers and so on.
...it was a real pleasure, as you had to do teamwork with good communication and discipline to sink a skilled Kaleunt. Also take in account, got hunted by humans make a real difference regarding admosphere and immersion especially for the mate below the surface.
This realy is, what your buddys are missing in a single or coop game... a real hunter / hunted fever