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Old 10-17-09, 04:47 PM   #3
PL_Andrev
Grey Wolf
 
Join Date: Feb 2009
Posts: 995
Downloads: 91
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SH3 is very popular, stable game. It is strange but SH3 in my opinion is more popular than SH4 especially for multiplayer games.

Unfortunately, dev team had almost perfect environment but then didn't public dedicated mods for other uboats (allied submarines) or playable surface ships.
They chose other way and did revolution - a new engine (still bugged) new graphic. That's true it was tragedy. But what do the dev team to help his opinion? Playable ships add-on? Not - add-on changes sides.
They return to the tested way: german uboats
With more locked environment for modders.

OK. What next? SH5? Fine.
Now UBI knows SH4 was mistake. But do they know why?
They return to source - they do step back.
Again ONLY German uboats. No other.
Single mission / campaign for allied submarines ? other axis sides?
Adversarial mode in SH4 was fatal? OK, delete it!
Forget about it.

UBI forgot about one thing:
At 2005 wasn't good sub simulator. SH3 was big news!
In SH3 was almost perfect environment with high interaction with player (bad visibility, rain). Players want news.
And how long can you go inside submarine? Real-time day? Two days? At the rest time the "captain" will sit on central room "and play with SH3".

Conclusion:
If SH5 will be good "climatic like SH3" game, without many bugs, opened for modders and multiplayers (try to play via UBI on multi? try it you will understand what I mean) the DEV team add new one...
"Playable surface ships"? or "Return to the Pacific" as US or Japan ?

One thing (for dev team):
If the core game is singleplayer, why the piracy protection is added for multigames? (result: kill this mode because connection problems?)
Use piracy protection for patches not for multi...
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